![]() ![]() "We are very happy to see that so many players have fallen in love with the game already. Since Big Farm: Mobile Harvest has lots of cooperative features, a big and vibrant community is a key to success. Within only a few weeks, millions of players from all over the world joined the game to build and manage their own farm and team up in cooperatives to help each other as best as they can. Now we look beyond the launch phase - more time and hard work is needed to grow Big Farm: Mobile Harvest to the size of our largest games and beyond", says Kai Wawrzinek, founder and CEO of Goodgame Studios. The long journey of building a true blockbuster has begun with better momentum than Empire, Empire: Four Kingdoms and Big Farm had at the same point in time. "In terms of play activity, these are the highest numbers we've ever seen for a game in the launch phase. And even more importantly, people are really enjoying the gaming experience. Already, more than 5 million users have installed Big Farm: Mobile Harvest on their phone. ![]() The recently released game Big Farm: Mobile Harvest isn't only the most successful launch in company history but is also in comparison to other German Mobile Games released in the last 2 years the most popular game by far. The images below show various themed events with different graphics fitting into the framework I created.MaEnthusiasm at Goodgame Studios - most successful launch in studio history To preserve device space I also had to find a way to reuse layouts while fitting in custom images. I wanted to keep the same style and colour schemes as the originals to appeal to current browser players.Īll of the panels, buttons and text boxes were 9 sliced and scalable to fit multiple resolutions and different localisations. Everything had to be bigger, easier to see/read and have a more casual look. ![]() I was responsible for all the UI which meant I adapted existing assets and created completely new ones for the mobile version. We were tasked with converting it into a Unity based game with most of the same functions but obviously simplified for a mobile screen. My last project for Goodgame Studios as part of New Moon Productions was a port of Big Farm the browser game, to mobile.īig Farm: Mobile Harvest was a technical challenge as the original was built in Flash and contain a huge amount of graphics, text and content in general. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |